Advanced Game Design

A Systems Approach

Paperback Engels 2017 9780134667607
Verwachte levertijd ongeveer 9 werkdagen

Samenvatting

In Advanced Game Design, pioneering game designer and instructor Michael Sellers situates game design practices in a strong theoretical framework of systems thinking, enabling designers to think more deeply and clearly about their work, so they can produce better, more engaging games for any device or platform. Sellers offers a deep unifying framework in which practical game design best practices and proven systems thinking theory reinforce each other, helping game designers understand what they are trying to accomplish and the best ways to achieve it. Drawing on 20+ years of experience designing games, launching game studios, and teaching game design, Sellers explains: What games are, and how systems thinking can help you think about them more clearly How to systematically promote engagement, interactivity, and fun What you can learn from MDA and other game design frameworks How to create gameplay and core loops How to design the entire player experience, and how to build game mechanics that work together to create that experience How to capture your game’s “big idea” and Unique Selling Proposition How to establish high-level and background design and translate it into detailed design How to build, playtest, and iterate early prototypes How to build your game design career in a field that keeps changing at breakneck speed

Specificaties

ISBN13:9780134667607
Taal:Engels
Bindwijze:Paperback

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Inhoudsopgave

Introduction <br> Part I:&nbsp; Foundations <br>Chapter 1&nbsp; Foundations of Systems <br>Chapter 2&nbsp; Defining Systems <br>Chapter 3&nbsp; Foundations of Games and Game Design <br>Chapter 4&nbsp; Interactivity and Fun <br> <br> Part II:&nbsp; Principles <br>Chapter 5&nbsp; Working as a Systemic Game Designer <br>Chapter 6&nbsp; Designing the Whole Experience <br>Chapter 7&nbsp; Creating Game Loops <br>Chapter 8&nbsp; Defining Game Parts <br> <br> Part III:&nbsp; Practice <br>Chapter 9&nbsp; Game Balance Methods <br>Chapter 10&nbsp; Game Balance Practice <br>Chapter 11&nbsp; Working as a Team <br>Chapter 12&nbsp; Making Your Game Real <br>&nbsp;&nbsp;&nbsp; Bibliography <br>&nbsp;&nbsp;&nbsp; Index

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        Advanced Game Design