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Gamification

Using Game Elements in Serious Contexts

Paperback Engels 2018 9783319833194
Verwachte levertijd ongeveer 9 werkdagen

Samenvatting

This compendium introduces game theory and gamification to a number of different domains and describes their professional application in information systems. It explains how playful functions can be implemented in various contexts and highlights a range of concrete scenarios planned and developed for several large corporations. In its first part the book presents the fundamentals, concepts and theories of gamification. This is followed by separate application-oriented sections – each containing several cases – that focus on the use of gamification in customer management, innovation management, teaching and learning, mobile applications and as an element of virtual worlds. The book offers a valuable resource for readers looking for inspiration and guidance in finding a practical approach to gamification.

Specificaties

ISBN13:9783319833194
Taal:Engels
Bindwijze:paperback
Uitgever:Springer International Publishing

Lezersrecensies

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Inhoudsopgave

Part I: Fundamentals, Concepts, and Theories of Gamification.- Part II: Open Innovation, Collaboration and Gamification.- Part III: Gamification and Learning.

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        Gamification