Learning XNA 4.0

Paperback Engels 2011 9781449394622
Verwachte levertijd ongeveer 9 werkdagen

Samenvatting

Want to develop games for Xbox 360 and Windows Phone 7 This hands-on book will get you started with Microsoft's XNA 4.0 development framework right away -- even if you have no experience developing games. Although XNA includes several key concepts that can be difficult for beginning web developers to grasp, Learning XNA 4.0 shortens the learning curve by walking you through the framework in a clear and understandable step-by-step format.

Each chapter offers a self-contained lesson with illustrations and annotated examples, along with exercises and review questions to help you test your understanding and practice new skills as you go. Once you've finished this book, you'll know how to develop your own sophisticated games from start to finish.Learn game development from 2D animation to 3D cameras and effectsDelve into high-level shader language (HLSL) and introductory artificial intelligence conceptsBuild three complete, exciting games using 2D, 3D, and multiplayer techniquesDevelop for and deploy your games to the Xbox 360 and Windows Phone 7

Specificaties

ISBN13:9781449394622
Taal:Engels
Bindwijze:paperback
Aantal pagina's:544

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Inhoudsopgave

Dedication

Preface

Chapter 1: What’s New in XNA 4.0?

Chapter 2: Getting Started

Chapter 3: Fun with Sprites

Chapter 4: User Input and Collision Detection

Chapter 5: Applying Some Object-Oriented Design

Chapter 6: Sound Effects and Audio

Chapter 7: Basic Artificial Intelligence

Chapter 8: Putting It All Together

Chapter 9: 3D Game Development

Chapter 10: 3D Models

Chapter 11: Creating a First-Person Camera

Chapter 12: 3D Collision Detection and Shooting

Chapter 13: HLSL Basics

Chapter 14: Particle Systems

Chapter 15: Wrapping Up Your 3D Game

Chapter 16: Deploying to the Xbox 360

Chapter 17: Developing for Windows Phone 7

Chapter 18: Multiplayer Games

Answers to Quizzes and Exercises

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        Learning XNA 4.0