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Vulkan Programming Guide

The Official Guide to Learning Vulkan

Paperback Engels 2016 9780134464541
Verwachte levertijd ongeveer 9 werkdagen

Samenvatting

Vulkan™ Programming Guide introduces powerful 3D development techniques for fields ranging from video games to medical imaging, and state-of-the-art approaches to solving challenging scientific compute problems.

Specificaties

ISBN13:9780134464541
Taal:Engels
Bindwijze:Paperback
Serie:OpenGL

Lezersrecensies

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Inhoudsopgave

<ul> <li> <div style="MARGIN: 0px"> Chapter 1: Overview of Vulkan </div> </li> <li> <div style="MARGIN: 0px"> Chapter 2: Memory and Resources </div> </li> <li> <div style="MARGIN: 0px"> Chapter 3: Queues and Commands </div> </li> <li> <div style="MARGIN: 0px"> Chapter 4: Moving Data </div> </li> <li> <div style="MARGIN: 0px"> Chapter 5: Presentation </div> </li> <li> <div style="MARGIN: 0px"> Chapter 6: Shaders and Pipelines </div> </li> <li> <div style="MARGIN: 0px"> Chapter 7: Graphics Pipelines </div> </li> <li> <div style="MARGIN: 0px"> Chapter 8: Drawing </div> </li> <li> <div style="MARGIN: 0px"> Chapter 9: Geometry Processing </div> </li> <li> <div style="MARGIN: 0px"> Chapter 10: Fragment Processing </div> </li> <li> <div style="MARGIN: 0px"> Chapter 11: Synchronization </div> </li> <li> <div style="MARGIN: 0px"> Chapter 12: Getting Data Back </div> </li> <li> <div style="MARGIN: 0px"> Chapter 13: Multipass Rendering </div> </li> <li> <div style="MARGIN: 0px"> Appendix: Vulkan Functions </div> </li> <li> <div style="MARGIN: 0px"> Glossary </div> </li> <li> <div> Index </div> </li> </ul>

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