Conceptual Design for Interactive Systems

Designing for Performance and User Experience

Paperback Engels 2015 9780124199699
Verwachte levertijd ongeveer 9 werkdagen

Samenvatting

Conceptual Design for Interactive Systems: Designing for Performance and User Experience provides readers with a comprehensive guide to the steps necessary to take the leap from research and requirements to product design. The text presents a proven strategy for transforming research into a conceptual model, discussing the iterative process that allows users to build the essential foundation for a successful interactive system, while also taking the users’ mental model into consideration.

Readers will gain a better understanding of the framework they need to perceive, understand, and experience their tasks and processes in the context of their products. The text is ideal for those seeking a proven, innovative strategy for meeting goals through intuitive and effective thinking.

Specificaties

ISBN13:9780124199699
Taal:Engels
Bindwijze:Paperback

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Inhoudsopgave

<p>PrefaceWhat is this book about?Is this book for you?How is the book organized?Part 1: The conceptual model - FundamentalsChapter 1: A multiple and cross–channel example - Setting an appointmentChapter 2: Places, routes, and abstractionChapter 3: A layered framework for the conceptual modelChapter 4: The Function layerChapter 5: The Configuration layerChapter 6: The Navigation & Policy layerChapter 7: The detailed layersChapter 8: Summary of the components of the conceptual model according to the layered frameworkChapter 9: Conceptual models matter! - Implications to human performance, usability, and experienceChapter 10: A typology of conceptual modelsSummary of Part 1Part 2: Conceptual design - A methodologyChapter 11: Conceptual design in context - Think strategicallyChapter 12: Conceptual design– An overview of the methodologyChapter 13: First, user research. Just do itChapter 14: Functional Chunks: Construct the essential foundationChapter 15: Configuration: Draw your first rough sketch of the conceptual modelChapter 16: Navigation Map: Moving from one place to anotherChapter 17: Navigation Policy: Define the “Rules of the Road”Chapter 18: Form - Transition to detailed designChapter 19: Summary – Conceptual Design Methodology in a glanceEpilogue: Beyond the conceptual model and onto detailed design</p>

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        Conceptual Design for Interactive Systems